Last time, I took a look at the four cardinal virtues of the GE and matched them with their respective virtues from the RWS. Following the creation through binary opposition, existence is preserved by the four elements maintaining separateness from each other.* The four elements correspond to the four virtues, which represent the pillars of a stable and moral society. Thus the framework for the Preservation of the world has been erected; now I shall take a look at what goes on within this framework.
High Priest: The title of this card suggests the Hierophant, but the imagery suggests the Lovers, especially the Lovers from Mr. Crowley’s Thoth deck. Because I already brought attention to this fascinating similarity in part III, I will say nothing more about it here.
I think this card intentionally combines the Hierophant with the Lovers. The Hierophant suggests a bridge between man and God, while the Lovers (in their more mundane sense, as opposed to the choice I spoke of previously) suggests marriage. In other words, this is a card of unity, of a happily functioning society.
Devil: The Devil of the GE matches up with the Devil from the RWS pretty easily. It acts as an agent of chaos, a counterpoint to the harmony of the previous card. The Devil has a few levels of meaning, ranging from evil to enlightening, but in every case, there is no better card to match it than another Devil.
As a counterpoint to the High Priest, the Devil introduces a sense of balance to the Preservation section of the progression. This is appropriate, because Preservation is all about keeping equilibrium. Eventually, however, the balance is thrown off, and that’s often the Devil’s doing. Therefore, I think the Devil signals the beginning of the end of Preservation, and foreshadows the era of Destruction.
Magician or Juggler: Again, pretty obvious, although it’s worth noting the differences between these two cards. The RWS Magician (or TdM Juggler) is certainly more benevolent than that of the GE, whose divinitory meanings offer only maladies for the querent. The picture of the GE Magician also seems comparatively sinister, as he manipulates a mannequin on a tablecloth covered with symbols of the occult. This suggests malfeasance to me, and could symbolize the beginning of the Destruction of mankind. This does not, however, match with anything at all associated with the RWS Magician, who is a creative force. Perhaps it’s only another superficial match, like the Suns of part V. Perhaps his toying with a mannequin could instead represent the manipulative Trickster archetype, which does match the TdM Juggler well enough. Perhaps, though, there’s another way of looking at the Magician, upon which I expounded in part IV. In a nutshell, the Magician is a point of contrast to the High Priest, one on either side of the Devil. Both characters react to the Devil in different ways, and we will see their respective fates as we continue down the line.
The latter interpretation is entirely my own theory, and is based only on artistic details in the cards. In such a case, the Magician is probably better considered a part of Preservation rather than Destruction, and despite his apparent manipulation of the Voodoo-doll-thing, he would ultimately turn out to be a positive character. Of course, this fits better with the positive nature of the RWS Magician, but in the end this is all only speculation.
This is the point of the mythic progression where I’m starting to rely more heavily on my own interpretations. Obviously the first eight cards are the Creation, so I wasn’t stretching much there, and I think the Preservation and Destruction fit naturally enough with the progression of the cards; but all the same, I must confess to making most of this up. As I stated earlier in this series, I don’t have much to go on in the way of outside sources when it comes to making sense of this version of the Major Arcana.
In any event, the next installment of Etteilla v. Waite will continue to examine the cards as they appear in the progression of the GE, and though the demarcation line between Preservation and Destruction may be blurry in this section, next time we will have undoubtedly entered Ragnarok, the era of Destruction.
*I opted not to lose myself to a digression about the four elements while discussing the Creation cards, since I was just focusing on RWS counterparts, but perhaps I should have. The elements are the building blocks of creation, after all. Four of the eight Creation cards are indeed assigned to an element, as follows: Fire is the Sun, Air is the Sky, Water is the Plants, and Earth is assigned to Man and Beast. Which element corresponds to which virtue, on the other hand, is up for debate. I tend to associate Fire with Force, Air with Justice, Water with Temperance, and Earth with Prudence, per Paul Huson, but that’s not the only possibility.